GameTools Object

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Revision as of 19:04, 3 January 2008 by SteveBaker (Talk | contribs) (New page: This library manages game objects - people, cars, buildings, penguins...everything. == class BasicObject == A ''BasicObject'' is a single 3D model with an identifier and some bounding box...)

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This library manages game objects - people, cars, buildings, penguins...everything.

class BasicObject

A BasicObject is a single 3D model with an identifier and some bounding box data. All BasicObjects are are maintained in a searchable global list.

 class BasicObject
 {
 } ;

Utility Functions

Two functions:

 BasicObject *findObject ( unsigned int handle ) ;
 BasicObject *findObject ( const char *name ) ;

...allow you to efficiently search for objects using either their string name - or a numerical handle.


Wikiid Pages relating to gameTools (edit)
gameTools - Main page
gameTools - Support Tools :
plb_to_ac3d, mklevel, mktile, mktree, tiled, autogen_java, mk3dgallery
gameTools - File Formats :
title_screen.rgb, ultimate.xml, material.xml, decoration.xml, physics.xml
tiled.xml, tiled_autotiles.xml, Level files, Tile naming scheme, PLB files
gameTools - Source Code :
Game functions: gameCamera, gameClock, gameChecksum/gameHashTable, gameHTTP,
gameIsect, gameJoystick, gameParticleManager, gameScreen/gameMouse,
gameSky, gameStarter, gameStrokeFont, gameUtils
Material database: MatList/MatEntry
Tile map handling: TileObject/MapFlag/MapEntry/Map
Java Interfacing: JavaLink
Image file loading: liImage/liImageFactory
3D Model file loading: loadPLB, PLB exporter
Physics: Sabot, Bullet, gameTools - Use with Blender, PLB exporter
Object management: Object


Wikiid Pages relating to Lemur of Lima (edit)
Lemur of Lima - Main page
Lemur of Lima - Controls
Lemur of Lima - Levels :
List of Levels, Level design, Screen shots, Models
Lemur of Lima - Java Plugins :
Java plugin API, Event handling, Flags, GameInterface API , Alphabetical Index
Lemur of Lima - Source Code Documentation :
Initialisation, Main Loop, gameTools