Revision history of "GameTools gameIsect"

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  • (cur | prev) 20:40, 23 October 2007SteveBaker (Talk | contribs). . (3,209 bytes) (+3,209). . (New page: These functions perform intersection testing with a 3D model stored as a PLIB scene graph. NOTE 1: Each of these takes an ''isectCollideCB'' callback function to 'filter' the resultin...)