Lemur of Lima - Controls

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Lol screenshot.png
Lol screenshot.png

The Lemur of Lima

by Steve & Oliver Baker


The controls for the game are changing rapidly - but this is the latest set:

Moving the Camera

[1] [2] [3] 
Number keys select which camera to view. Currently [1] is Seaplane, [2] is Jeep, [3] is Moke
[+] and [-] 
Move the camera vertically up and down.
[<] and [>] 
Move the camera in and out.
Left Mouse + Drag 
Move the camera back and up or in and down or orbit around the object.
Right Mouse 
Move the camera back to the default position.

Temporary model movement commands

[W][A][S][Z] 
Move the Jeep.
[R][D][F][C] 
Move the Moke.
[I][J][K][M] 
Move the Seaplane.


Wikiid Pages relating to Lemur of Lima (edit)
Lemur of Lima - Main page
Lemur of Lima - Controls
Lemur of Lima - Levels :
List of Levels, Level design, Screen shots, Models
Lemur of Lima - Java Plugins :
Java plugin API, Event handling, Flags, GameInterface API , Alphabetical Index
Lemur of Lima - Source Code Documentation :
Initialisation, Main Loop, gameTools


Wikiid Pages relating to gameTools (edit)
gameTools - Main page
gameTools - Support Tools :
plb_to_ac3d, mklevel, mktile, mktree, tiled, autogen_java, mk3dgallery
gameTools - File Formats :
title_screen.rgb, ultimate.xml, material.xml, decoration.xml, physics.xml
tiled.xml, tiled_autotiles.xml, Level files, Tile naming scheme, PLB files
gameTools - Source Code :
Game functions: gameCamera, gameClock, gameChecksum/gameHashTable, gameHTTP,
gameIsect, gameJoystick, gameParticleManager, gameScreen/gameMouse,
gameSky, gameStarter, gameStrokeFont, gameUtils
Material database: MatList/MatEntry
Tile map handling: TileObject/MapFlag/MapEntry/Map
Java Interfacing: JavaLink
Image file loading: liImage/liImageFactory
3D Model file loading: loadPLB, PLB exporter
Physics: Sabot, Bullet, gameTools - Use with Blender, PLB exporter
Object management: Object