https://sjbaker.org/wiki/index.php?title=RSG:_Communications&feed=atom&action=historyRSG: Communications - Revision history2024-03-29T14:40:17ZRevision history for this page on the wikiMediaWiki 1.24.4https://sjbaker.org/wiki/index.php?title=RSG:_Communications&diff=794&oldid=prevSteveBaker at 23:57, 23 March 20102010-03-23T23:57:57Z<p></p>
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<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 23:57, 23 March 2010</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>If your robotic/scripted ships are nearby, you should be able to control them in realtime - but as they get further away, this should get harder and harder until scripting them is the only way to drive them around.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>If your robotic/scripted ships are nearby, you should be able to control them in realtime - but as they get further away, this should get harder and harder until scripting them is the only way to drive them around.</div></td></tr>
</table>SteveBakerhttps://sjbaker.org/wiki/index.php?title=RSG:_Communications&diff=766&oldid=prevSteveBaker: New page: If your robotic/scripted ships are nearby, you should be able to control them in realtime - but as they get further away, this should get harder and harder until scripting them is the onl...2010-03-23T22:52:38Z<p>New page: If your robotic/scripted ships are nearby, you should be able to control them in realtime - but as they get further away, this should get harder and harder until scripting them is the onl...</p>
<p><b>New page</b></p><div><br />
If your robotic/scripted ships are nearby, you should be able to control them in realtime - but as they get further away, this should get harder and harder until scripting them is the only way to drive them around.</div>SteveBaker