Difference between revisions of "Unification Flags"
(New page: '''Flags''' are defined in the XML level files and can be positioned using tiled (where they appear as little triangular flags) or by hand-editing...)
Latest revision as of 07:57, 26 February 2008
Flags are defined in the XML level files and can be positioned using tiled (where they appear as little triangular flags) or by hand-editing the level file. You can attach Java plugins to them and reference them within other plugins using the getObjectHandle/getX/getY/getZ/getH methods.
Each flag has a colour (Red, Green, Blue, Cyan, Magenta, Yellow, Black, White, Orange or Grey), a name (which must be unique or may be left blank) and a position. So far, we have not used specific flag colours for specific things - however, the following flag names are significant:
- The place where Tux (and therefore, the player and camera) start off.
- Gravity0, Gravity1...GravityN
- Position gravity sources into the world. If you want a 'flat world' level, position Gravity0 at (0,0,-1000000) or so - and things will work as if we were in a flat-earth.
|Wikiid Pages relating to Unification (edit)|
|Unification - Main page|
|Unification - Controls|
|Unification - Levels :|
|Unification - Java Plugins :|
|Unification - Source Code Documentation :|
|Wikiid Pages relating to gameTools (edit)|
|gameTools - Main page|
|gameTools - Support Tools :|
|gameTools - File Formats :|
| gameTools - Source Code :