Unification Flags
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Revision as of 06:57, 26 February 2008 by SteveBaker (Talk | contribs) (New page: '''Flags''' are defined in the XML level files and can be positioned using tiled (where they appear as little triangular flags) or by hand-editing...)
Flags are defined in the XML level files and can be positioned using tiled (where they appear as little triangular flags) or by hand-editing the level file. You can attach Java plugins to them and reference them within other plugins using the getObjectHandle/getX/getY/getZ/getH methods.
Each flag has a colour (Red, Green, Blue, Cyan, Magenta, Yellow, Black, White, Orange or Grey), a name (which must be unique or may be left blank) and a position. So far, we have not used specific flag colours for specific things - however, the following flag names are significant:
- TuxStart
- The place where Tux (and therefore, the player and camera) start off.
- Gravity0, Gravity1...GravityN
- Position gravity sources into the world. If you want a 'flat world' level, position Gravity0 at (0,0,-1000000) or so - and things will work as if we were in a flat-earth.
Wikiid Pages relating to Unification (edit) |
Unification - Main page |
Unification - Controls |
Unification - Levels : |
Unification - Java Plugins : |
Unification - Source Code Documentation : |
Wikiid Pages relating to gameTools (edit) |
gameTools - Main page |
gameTools - Support Tools : |
gameTools - File Formats : |
gameTools - Source Code :
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