Difference between revisions of "GameTools Object"
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SteveBaker (Talk | contribs) (New page: This library manages game objects - people, cars, buildings, penguins...everything. == class BasicObject == A ''BasicObject'' is a single 3D model with an identifier and some bounding box...) |
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...allow you to efficiently search for objects using either their string name - or a numerical handle. | ...allow you to efficiently search for objects using either their string name - or a numerical handle. | ||
+ | |||
+ | == Object states == | ||
+ | There are three state variables that are extremely useful to Java plugins that control objects in the game: | ||
+ | |||
+ | * floating - the object is bobbing around between air and water, perhaps swimming, perhaps just floating naturally. | ||
+ | * submerged - in water, either on the surface, in the body of water or standing on the bottom of the water. | ||
+ | * freeFall - free-falling in air or water, not in contact with the ground or the water surface. | ||
+ | |||
+ | A combination of these three flags tells you a lot: | ||
+ | |||
+ | {| border="1" cellspacing="0" cellpadding="5" align="center" | ||
+ | ! State | ||
+ | ! floating | ||
+ | ! submerged | ||
+ | ! freeFall | ||
+ | |- | ||
+ | | On the ground | ||
+ | | No | ||
+ | | No | ||
+ | | No | ||
+ | |- | ||
+ | | Falling through the air | ||
+ | | No | ||
+ | | No | ||
+ | | Yes | ||
+ | |- | ||
+ | | On the bottom of the ocean | ||
+ | | No | ||
+ | | Yes | ||
+ | | No | ||
+ | |- | ||
+ | | Sinking or rising through water | ||
+ | | No | ||
+ | | Yes | ||
+ | | Yes | ||
+ | |- | ||
+ | | Impossible?!? | ||
+ | | Yes | ||
+ | | No | ||
+ | | No | ||
+ | |- | ||
+ | | Impossible?!? | ||
+ | | Yes | ||
+ | | No | ||
+ | | Yes | ||
+ | |- | ||
+ | | Swimming on surface of water | ||
+ | | Yes | ||
+ | | Yes | ||
+ | | No | ||
+ | |- | ||
+ | | Impossible?!? | ||
+ | | Yes | ||
+ | | Yes | ||
+ | | Yes | ||
+ | |- | ||
+ | |} | ||
+ | |||
{{gameTools}} | {{gameTools}} | ||
{{LoL}} | {{LoL}} |
Latest revision as of 06:12, 20 February 2008
This library manages game objects - people, cars, buildings, penguins...everything.
class BasicObject
A BasicObject is a single 3D model with an identifier and some bounding box data. All BasicObjects are are maintained in a searchable global list.
class BasicObject { } ;
Utility Functions
Two functions:
BasicObject *findObject ( unsigned int handle ) ; BasicObject *findObject ( const char *name ) ;
...allow you to efficiently search for objects using either their string name - or a numerical handle.
Object states
There are three state variables that are extremely useful to Java plugins that control objects in the game:
- floating - the object is bobbing around between air and water, perhaps swimming, perhaps just floating naturally.
- submerged - in water, either on the surface, in the body of water or standing on the bottom of the water.
- freeFall - free-falling in air or water, not in contact with the ground or the water surface.
A combination of these three flags tells you a lot:
State | floating | submerged | freeFall |
---|---|---|---|
On the ground | No | No | No |
Falling through the air | No | No | Yes |
On the bottom of the ocean | No | Yes | No |
Sinking or rising through water | No | Yes | Yes |
Impossible?!? | Yes | No | No |
Impossible?!? | Yes | No | Yes |
Swimming on surface of water | Yes | Yes | No |
Impossible?!? | Yes | Yes | Yes |
Wikiid Pages relating to gameTools (edit) |
gameTools - Main page |
gameTools - Support Tools : |
gameTools - File Formats : |
gameTools - Source Code :
|
Wikiid Pages relating to Lemur of Lima (edit) |
Lemur of Lima - Main page |
Lemur of Lima - Controls |
Lemur of Lima - Levels : |
Lemur of Lima - Java Plugins : |
Lemur of Lima - Source Code Documentation : |