GameTools - File Formats
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Revision as of 19:34, 23 October 2007 by SteveBaker (Talk | contribs) (New page: The games that use the gameTools suite require a number of support files - most of which are XML files. Note that all XML 'filenames' mentioned in the game can also be URL's. So rathe...)
The games that use the gameTools suite require a number of support files - most of which are XML files.
Note that all XML 'filenames' mentioned in the game can also be URL's. So rather than putting 'mymodel.plb', you can use http://www.mywebsite.com/whatever/mymodel.plb instead.
- The title_screen.rgb file
- The startup screen for the game.
- The ultimate.xml file
- Which is the overall game description file.
- The material.xml file
- Which controls how materials behave.
- The decoration.xml file
- Which controls what decorations the 'mktile' program generates for automatically created terrain tiles.
- The tiled.xml file
- Which controls what hand-built tiles the 'tiled' program allows you to choose from.
- The tiled_autotiles.xml file
- Which controls what automatically built terrain tiles the 'tiled' program allows you to choose from.
- Level files
- Which control the contents of each level in the game.
- PLB files
- Which permit blender to be used for making models.
- Tile naming
- How auto-generated terrain tiles are named.
Wikiid Pages relating to gameTools (edit) |
gameTools - Main page |
gameTools - Support Tools : |
gameTools - File Formats : |
gameTools - Source Code :
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Wikiid Pages relating to Lemur of Lima (edit) |
Lemur of Lima - Main page |
Lemur of Lima - Controls |
Lemur of Lima - Levels : |
Lemur of Lima - Java Plugins : |
Lemur of Lima - Source Code Documentation : |