GameTools autotile naming scheme

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Revision as of 20:30, 23 October 2007 by SteveBaker (Talk | contribs) (New page: The mktile tool generates every possible permutation and combination of 20m terrain tiles with the following names: models/autotiles/tile_XXXXx.plb Where 'XXXXx' is a five charact...)

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The mktile tool generates every possible permutation and combination of 20m terrain tiles with the following names:

  models/autotiles/tile_XXXXx.plb

Where 'XXXXx' is a five character code - the first four are digits 0 through 4. 0 through 3 represent the heights of 0m, 2.5m, 5m and 7.5m where the digit 4 represents water (the water surface is at 0m and the rocky bottom is at -1m). The four digits are (respectively) the north-west, north-east, south-east and south-west corners. The fifth character is a lowercase letter starting from 'a' upwards that represents several different versions of the terrain tile with different decoration and different random undulations between the corners.

Hence, tile_4433b.plb is the second random version of a tile which has water on the western side and is 7.5m all down the eastern side.

The tool is meticulous about not generating tiles that are just rotations of each other - so whilst there is a tile_0033b.plb, there is no tile_3300b.plb nor 3003, 0330. The program always generates the lowest numbered rotation - and since 0033 is a smaller number than 0330, 3003 or 3300, it is the one it builds.

This naming scheme is relied upon by the mklevel and tiled tools.

There is a complete list of all of these auto-generated tiles in tiled_autotiles.xml. This file is generated by mktile everytime you regenerate all of the actual tiles.


Wikiid Pages relating to gameTools (edit)
gameTools - Main page
gameTools - Support Tools :
plb_to_ac3d, mklevel, mktile, mktree, tiled, autogen_java, mk3dgallery
gameTools - File Formats :
title_screen.rgb, ultimate.xml, material.xml, decoration.xml, physics.xml
tiled.xml, tiled_autotiles.xml, Level files, Tile naming scheme, PLB files
gameTools - Source Code :
Game functions: gameCamera, gameClock, gameChecksum/gameHashTable, gameHTTP,
gameIsect, gameJoystick, gameParticleManager, gameScreen/gameMouse,
gameSky, gameStarter, gameStrokeFont, gameUtils
Material database: MatList/MatEntry
Tile map handling: TileObject/MapFlag/MapEntry/Map
Java Interfacing: JavaLink
Image file loading: liImage/liImageFactory
3D Model file loading: loadPLB, PLB exporter
Physics: Sabot, Bullet, gameTools - Use with Blender, PLB exporter
Object management: Object


Wikiid Pages relating to Lemur of Lima (edit)
Lemur of Lima - Main page
Lemur of Lima - Controls
Lemur of Lima - Levels :
List of Levels, Level design, Screen shots, Models
Lemur of Lima - Java Plugins :
Java plugin API, Event handling, Flags, GameInterface API , Alphabetical Index
Lemur of Lima - Source Code Documentation :
Initialisation, Main Loop, gameTools