GameTools gameClock

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Revision as of 20:38, 23 October 2007 by SteveBaker (Talk | contribs) (New page: Call ''Clock::update()'' before reading the clock - ''Clock::getFrameTime()'' returns the time between the two most recent update calls, ''Clock::getTime()'' returns an absolute time since...)

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Call Clock::update() before reading the clock - Clock::getFrameTime() returns the time between the two most recent update calls, Clock::getTime() returns an absolute time since the clock was created.

 class Clock
 {
   Clock () ;
   double getTime      () ;
   double getFrameTime () ;
   void   update       () ;
 } ;

You must call initClock() on startup and updateClock() every frame.

 void initClock   () ;
 void updateClock () ;


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gameTools - File Formats :
title_screen.rgb, ultimate.xml, material.xml, decoration.xml, physics.xml
tiled.xml, tiled_autotiles.xml, Level files, Tile naming scheme, PLB files
gameTools - Source Code :
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Material database: MatList/MatEntry
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Lemur of Lima - Source Code Documentation :
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