GameTools gameStarter
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Revision as of 20:44, 23 October 2007 by SteveBaker (Talk | contribs) (New page: This function is a handy-dandy completely automatic way of getting all of the annoying game startup stuff done: const char *gameStarter ( int argc, char **argv, ...)
This function is a handy-dandy completely automatic way of getting all of the annoying game startup stuff done:
const char *gameStarter ( int argc, char **argv, const char *gameExec, const char *gameDataDir, const char *title, float r, float g, float b ) ;
Pass it your command-line arguments, the name of the game executable, the data directory from which to run it, the title of the game and a 'theme' colour for the menues and such.
Everything else comes automatically from data/ultimate.xml.
The returned result is the name of the XML file containing game level information.
GameTools - File Formats explains the functions of these files..
Wikiid Pages relating to gameTools (edit) |
gameTools - Main page |
gameTools - Support Tools : |
gameTools - File Formats : |
gameTools - Source Code :
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Wikiid Pages relating to Lemur of Lima (edit) |
Lemur of Lima - Main page |
Lemur of Lima - Controls |
Lemur of Lima - Levels : |
Lemur of Lima - Java Plugins : |
Lemur of Lima - Source Code Documentation : |